[Hauptseite] / [CBaseColonyManager]
Class CBaseColonyManager
  Function ActivateBuilding(position As String, status As Boolean)
  Function Build(fieldID As Integer, building As EBuildingType)
  Function ChargeShields(position As String, menge As Integer)
  Function FillEmergencyFusionChamber(position As String, menge As Integer)
  Function GetBeamProtection(type As EGoodsType) As Integer
  Function RepairBuilding(position As String, menge As Integer)
  Function Replicate(position As String, menge As Integer, von As EReplicatorGoods, zu As EReplicatorGoods)
  Function SetAlertLevel(stufe As EAlertLevel)
  Function SetBeamProtection(type As EGoodsType, value As Integer) As Integer
  Function SetBuildingName(position As String, name As String)
  Function SetColonists(colonistType As EColonistType, count As Integer)
  Function SetImigrationLimit(grenze As Integer)
  Function SetTorpedoProduction(position As String, torpedoTyp As ETorpedoType)
  Function Shipyard_Build(werftPosition As String, shipTyp As EShipType)
  Function Shipyard_ChargeEmergencyBattery(shipID As Integer, menge As Integer)
  Function Shipyard_Repair(shipID As Integer, menge As Integer)
  Function TransferFromShip(fromShipID As Integer, anzahl As Integer, ressource As EBeamResource)
  Function TransferToShip(toShipID As Integer, anzahl As Integer, ressource As EBeamResource)

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